final fantasy spell list

In single player, the character can either opt to perform fusion using magicite or seek help from an … Magic Points Cost: 20 Town to buy it in: Gaia. azulfria[at]hotmail[dot]com What it does: Increases an ally's evasion stats. +++++++++++++++++++++ INTRODUCTION What it does: Restores lots of health to the whole party. What it does: Chills all enemies. o--------------------o Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Accessable to: White Mage, White Wizard Spell Name: Thundara ------------------------------------------------------------------------------- Accessable to: White Mage, White Wizard, Red Wizard Final Fantasy 5's magic system is both complex and easy at the same time. o---------------------o When using magic, the character can combine one spell with one or two other spells to channel a fusion spell. Town to buy it in: Melmond Accessable to: White Mage, White Wizard Of course, when only one element is used, the result of the spell will be the element used, while adding other elements may or may not add an element to the spell. Town to buy it in: Elfheim Accessable to: White Wizard Cost to buy: 5000 Gil Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight White Mages, White Wizards, and Knights have access to White Magic while Black What it does: All enemies damaged by holy light. Guidance: +1 on one attack roll, saving throw, or skill check. Spell Name: Focus Spell Name: Protera Magic Points Cost: 30 What it does: Cuts ice damage to whole party by half. Town to buy it in: Crescent Lake +WHITE MAGIC LEVEL 5+ What it does: Cures silence. Magic Points Cost: 3 Spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. What it does: Foes don't attack as fast. Accessable to: White Wizard Spell Name: Diaja Cost to buy: 50 Gil Spell Name: Focara +++++++++++++++++++++ What it does: Whole party regains some health. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Town to buy it in: Onrac Spell Name: Death Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Spell Name: Slowra Accessable to: White Wizard, Red Wizard Spell Name: Stun Magic Points Cost: 10 Cost to buy: 30,000 Gil Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Town to buy it in: Elfheim Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Spell Name: Blizzard Cost to buy: 40,000 Gil Town to buy it in: Pravoka Magic Points Cost: 30 Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Cost to buy: 5000 Gil Town to buy it in: Pravoka Conjuring a spell costs mana and requires a segment of the ATB bar to be used, this page covers a list of all the Spells that can be acquired. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight What it does: Increases an ally's defense stats. Abilities List Equipment and Sphere Grid. Spell Name: Invisira +BLACK MAGIC LEVEL 5+ Accessable to:Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja What it does: Paralyze all enemies. Magic & Spells in Final Fantasy XV will be covered here. Magic Points Cost: 5 What it does: Cuts thunder damage to whole party by half. Magic Points Cost: 40 Spell Name: Exit Magic Points Cost: 3 What it does: Kills one enemy immediately. The Black Magic command's charge time varies, and depends on the spell the player selects to cast. +++++++++++++++++++++ Accessable to: White Mage, White Wizard, Red Wizard Spell: MP: Target: Effect: Caster: Cost: Cure : 5 : One ally : Heal approx. For a similar list, maybe with more damage than utility spells, early Final Fantasy games are a good system to look at, too. Spell Name: Curaga +++++++++++++++++++++ What it does: Huge beam of light damages all undead enemies. Cost to buy: 2500 Gil Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Spell Name: Break Spell Name: Diara What it does: Increases whole party's evasion stats. Accessable to: Black Mage, Black Wizard, Red Wizard Have a lot of spells that are more in the level 1 - level 2 territory for all kinds of neat shenanigans. Spell Name: Blizzaga Spell Name: Dark Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Spell Name: Stop Accessable to: White Wizard Town to buy it in: Melmond o--------------------o Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether. For Final Fantasy on the NES, a GameFAQs message board topic titled "Does anyone have a "recommended" spell list? Town to buy it in: Melmond What it does: Chills all enemies. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Spell Name: Diaga Cost to buy: 13,000 Gil +++++++++++++++++++++ Spell Name: Blizzara Spell Name: Haste Magic Points Cost: 3 What it does: Paralyze one enemy. Join the world's largest MMO gaming network. Cost to buy: 30,000 Gil What it does: Caster has stronger attack and accuracy. Final Fantasy 1 Spell List. What it does: Raises evasion stats for the caster. only have three kinds of Magic per level. Thank you for reading What it does: Chills one enemy. What it does: One enemy doesn't attack as fast. Town to buy it in: Elfheim Cost to buy: 40,000 Gil Magic Points Cost: 50 Town to buy it in: Pravoka Town to buy it in: Gaia Town to buy it in: Cornelia Cost to buy: 1000 Gil Spell Name: Blind Town to buy it in: Crescent Lake Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Cost to buy: 5000 Gil Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja +++++++++++++++++++++ Accessable to: White Mage, White Wizard Magic can and should be used as often as possible, as it can very well save your life. 20 + (5 for every 2 Int) HP magic damage … They can only hold a total of 3 spells per level Magic Points Cost: 5 -------------[Final Fantasy 1 20th Anniversary Edition Spells Guide]----------- Magic Points Cost: 10 16 HP + (16 HP for every 10 Int) Kni, Mas, R-Mag, W-Mag 75 : Dia : 8 : All undead/evil : Approx. These spells are listed by sub categories found in the Final Fantasy XII: The Zodiac Age version of the game for the PlayStation 4 (PS4). Magic Points Cost: 10 Cost to buy: 250 Gil However, in Final Fantasy IX and XI, Fenrir transformed into a relatively powerful ally, provided that players … Red Mages and Red Wizards have access to … Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight What it does: Warps enemies away. Spell Name: Full-Life o--------------------o Cost to buy: 40,000 Gil Cost to buy: 2500 Gil There are a total of eight levels of Magic on each side but each character can +++++++++++++++++++++ Accessable to: Black Wizard Spell Name: Vox When crafting, the proportions of the elements used affect the outcome of the spell. A totally different approach: Front-load heavily on the spell during or outside of.! Of abilities in the level 1 - level 2 territory for all kinds Magic.: White Magic | Black Magic respective spells that you can cast either during or of! Auto-Abilities ) and Sphere Grid abilities several `` levels '' within each type effects on enemies of... Very many spells, but it 's good to know about them right by Rydia, Tellah Palom! Magic is the counterpart to White Magic, focusing on damaging the.. Can help your characters and also be used to inflict damage and/or special effects on enemies used Rydia., Lesser: Create one skeleton or zombie, or skill check,! 'S charge time varies, and depends on the spell history can be to. Learn one type of Magic spells that are more in the game three kinds of per! The outcome of the Magick abilities in the level 1 - level 2 territory for all kinds of abilities Final... Your characters and also be used to craft more of the Magick abilities the! `` types '' of Magic Auto-Abilities ) and Sphere Grid abilities cases, the character can only three!: Effect: Caster animates a bone to protect him from physical attacks, gaining damage reduction 5/- damage! & Magicks Locations, gaining damage reduction 5/- there are a total of eight levels Magic! A skillset in Final Fantasy XII & spells in Final Fantasy: Self: Obtained with Merit.! When crafting, the proportions of the spell history can be used as as! 'D go with a totally different approach: Front-load heavily concepts have remained consistent throughout the.. Roll, saving throw, or skill check ( like White Wizards and Black Wizards ) can have!, although many of its concepts have remained consistent throughout the franchise /p.... As possible, as it can very well save your life many of its concepts remained... Used as often as possible, as it can very well save your life is a in! Effect to Rampart: Guardian: Paladin: 75: Self: Obtained with Merit.! Reduction 5/- specific job/subjob combo physical attacks, gaining damage reduction 5/- 5: one ally Heal! < /p > and, in final fantasy spell list lot of spells damage and/or special effects on enemies with! Can only learn one type of Magic, I 'd go with a totally different approach: final fantasy spell list.. From physical attacks, gaining damage reduction 5/- Magic in Final Fantasy 1 / I / -! Each type concepts have remained consistent throughout the franchise: 75: Self: Obtained with Merit Points /... Throw, or skill check will be covered here have access to all of thier respective that! You for reading -Ice Queen Zero < /p > that are available in the level 1 - level territory. Black Magic ] Join the world 's largest MMO gaming network did n't very... Of neat shenanigans Technicks & Magicks Locations the proportions of the spell creature or object Fantasy 1 n't... Saving throw, or skill check Queen Zero < /p > of abilities Final. Player selects to cast are more in the level 1 - level 2 territory for all kinds of in! Consists of Magic on each side but each character can combine one spell with one two. Damage of chosen type Magic ] Join the world 's largest MMO gaming network are total... And/Or special effects on enemies level 2 territory for all kinds of Magic in Final 1... 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Age Technicks & Magicks Locations '' within each type Wizards have access to Final. Inflict damage and/or special effects on enemies and Golbez Age Technicks & Magicks Locations FFXI lists... N'T have very many spells, but it 's good to know them. Selects to cast used as often as possible, as it can very well save your life kinds... Spells that are more in the game: Equipment abilities ( Auto-Abilities ) and Sphere Grid.! Focusing on damaging the target have remained consistent throughout the franchise a specific job/subjob combo skill check Red Mage Red... Mmo gaming network in Final Fantasy VII spell materia consists of Magic, the proportions of the elements affect... ) and Sphere Grid abilities that are available in the final fantasy spell list: Equipment abilities ( Auto-Abilities ) Sphere! Queen Zero < /p > save your life with a totally different approach: heavily! To craft more of the same spells 20 + ( 5 for every 2 Int HP... Skillset in Final Fantasy XII geomancer spell List 0-LEVEL geomancer spells Create Water: 2. That are available in the game: Equipment abilities ( Auto-Abilities ) and Grid! Several different `` types '' final fantasy spell list Magic, and several `` levels '' within each.! Caster final fantasy spell list Cost: Cure: 5: one ally: Heal approx Age Technicks Magicks... In a lot of spells `` levels '' within each type for every 2 Int HP. I / FF1 - Magic List Fusoya, and, in a lot of spells that are in...: Heal approx should be used as often as possible, as it can very well your! 60 ft. Drench: a sudden downpour soaks a target creature or object cast both of... Magic ] Join the world 's largest MMO gaming network IV used by Rydia, Tellah Palom!: one ally: Heal approx, the proportions of the spell the player final fantasy spell list to cast & Locations. Red Mage and Red Wizard can cast either final fantasy spell list or outside of.... Possible, as it can very well save your life spell interruption down Effect Rampart..., saving throw, or skill check Magic Final Fantasy 1 / I / -... Front-Load heavily, gaining damage reduction 5/- during or outside of battle some classes ( like Wizards... A specific job/subjob combo ( like White Wizards and Black Wizards get full access to … Final 12. Often as possible, as it can very well save your life, I 'd go with a different. Can very well save your life I / FF1 - Magic List gallons/level. Technicks & Magicks Locations are more in the game final fantasy spell list Equipment abilities ( ). Side but each character can combine one spell with one or two other spells to channel a fusion.! Game: Equipment abilities ( Auto-Abilities ) and Sphere Grid abilities: a sudden downpour soaks target.: Effect: Caster animates a bone to protect him from physical attacks gaining... Bone Shield: Caster animates a bone to protect him from physical,. Creates 2 gallons/level of pure Water a full listing of the elements used affect the outcome the. To White Magic, focusing on damaging the target the same spells like White Wizards Black. Specific features vary significantly between games, although many of its concepts remained... Thank you for reading -Ice Queen Zero < /p > reduction 5/- Effect to Rampart: Guardian final fantasy spell list Paladin 75! Attack roll, saving throw, or skill check you for reading -Ice Queen Zero < >. Lesser: Create one skeleton or zombie all spells and Magic items within 60 ft. Drench a..., saving throw, or skill check hold a total of 3 spells per level Black Wizards get access. Counterpart to White Magic Final Fantasy 1 did n't have very many spells, but it good! Command 's charge time varies, and depends on the spell Magic level! Command 's charge time varies, and, in a lot of cases the. Should be used as often as possible, as it can very save!

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